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Clash Royale, Featured, MMO News »

Clash Royale Twinking Intro
Mon, 13/11/17 – 1:34 | No Comment

I’ve been playing Clash Royale for some time now.  I have two F2P accounts.  One account is level 12 and the other is 11.  I run a mortar/goblin deck on both accounts and stay above 4k cups.  I really enjoy Clash Royale because anytime I have free time I can hop on and enjoy some quick PvP action.

My most memorable PvP moments were back in the days in World of Warcraft.  I did the High Warlord, Gladiator, and Battlegrounds grind.  During my time in WoW my brother and I decided to start some low level twink characters.  We had a blast.  Twinking is basically leveling a low level character and gearing them up with the absolute best equipment possible.  It was a fun grind and going up against other twinks added another level of challenge to PvP.

There’s no set standard for Clash Royale twinking so after some thought I imposed a simple rule for my Twink.

  • Level 2 max King’s tower

It’s a pretty simple rule.  Keep my King’s tower at level two.  I considered a level 1 Twink but after a lot of thought I felt level 2 would offer a higher level of competitiveness.  I also feel that level 2 works because if I mess up my deck I can easily reroll.  Here are some key factors on why I decided a level 2 Twink was right for me.

  • Second quest slot

The second quest slot open isn’t that big of a deal but the extra shot at cards helps.

  • Can’t donate/request.  Don’t need account boosting

You can’t donate/request cards until level 3.  Staying at level 2 means you won’t need a higher level account to boost your twink.  I’m probably over thinking this but if you can’t donate/request it makes maintaining a Twink clan less of a hastle.  No expectations except being social and active.

  • Adds 50+ experience points.

After the intro battles you only have 16/20 experience points left.  That means you can only level 3 more cards before you  level up.  That doesn’t give you much wiggle room and forces the Knight card in your deck if you want an upgraded deck.  The extra 50 experience points unlocks the potential for higher trophy competitive PvP matches.

So that’s my plan for a Clash Royale Twink.  My goal is to hit Arena 7 2000 trophies with my Twink.  I’m still debating which cards I will invest in but I will definitely keep all of you updated.  Thanks for reading.


FFXIV Patch Notes
Thu, 12/09/13 – 3:34 | 11 Comments

-An auto-logout feature has been introduced wherein characters that are inactive for 30 minutes will be automatically logged out of the game.
The following adjustments and countermeasures have been implemented:
-Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior.
-In instance dungeon “The Wanderer’s Palace” and “Amdapor Keep”, we have increased the amount of AllaganCoins that can be obtained from a treasure chest.
-Reduced the amount of gil required for repair fees and materia removal as follows:
Equipment levels 1-10: 10 gil -> No Change
Equipment levels 11-20: 50 gil -> 30 gil
Equipment levels 21-30: 100 gil -> 60 gil
Equipment levels 31-40: 210 gil -> 120 gil
Equipment levels 41-40: 500 gil -> 200 gil
-Reduced the price of Dark Matter as follows:
Dark Matter G1: 5 gil -> 4 gil
Dark Matter G2: 30 gil -> 12 gil
Dark Matter G3: 70 gil -> 24 gil
Dark Matter G4: 150 gil -> 48 gil
Dark Matter G5: 350 gil -> 80 gil
A temporary countermeasure has been implemented for the following issue:
-For the issue wherein the “Manor Sentries” found within the Haukke Manor dungeon could become stuck and prevent players from progressing through the instanced dungeon, we have changed the original location of “Manor Sentries” to the second floor.
The following issues have been addressed:
-The server would crash under certain conditions during instanced dungeons.
-Characters would sometimes get stuck in the “Binding Coil of Bahamut” dungeon after the party was wiped out.
-Bomb Boulders would sometimes fail to appear in “The Navel (Hard)” battle.
-Certain monsters would sometimes get stuck in the “Amdapor Keep” dungeon.
-The option to return to Home Point would not display when completing a primal battle while being KO’d.
-The entry point for the “The Thousand Maws of Toto-Rak” dungeon was shown in the field in the “Stinging Back” guildhest.
-The “Steel Reign” FATE would sometimes fail to appear.
-Completing the “Behold Now Behemoth” FATE would sometimes cause the server to crash.
-If the player was disconnected during the “Lady of the Vortex” instanced battle, the Duty List, Journal, and Journal Map may display incorrectly.
-The “Notorious Biggs” quest could sometimes be progressed without completing the instanced battle.
-There were occasions where it was impossible to target the snowman in the “Speak Softly to Me” quest.
-The cutscene was canceled if the player was attacked during the “Lord of Crags” cutscene.
-If a player logged out while being bound by duty within an instance, and logged back in after conclusion of the instance, the free company chat would not work.
-Mog Letters were not sent properly in some instances.
-Certain conditions would sometimes cause the server to crash while interacting with the free company “Company Chest”.
-The “Reach” gauge was sometimes not selectable when in a new, unknown gathering point.
-In some instances, the specified items to collect were incorrect in the “A Relic Reborn” quest.
-In some instances, the specified enemies to defeat were incorrect in the “A Relic Reborn” quest.

Clash Royale Twinking Intro
Mon, 13/11/17 – 1:34 | No Comment
Clash Royale Twinking Intro

I’ve been playing Clash Royale for some time now.  I have two F2P accounts.  One account is level 12 and the other is 11.  I run a mortar/goblin deck on both accounts and stay above …

Clash of Clans Update 3.25
Tue, 5/02/13 – 2:06 | 128 Comments
Clash of Clans Update 3.25

Version 3.25 release notes
Version 3.25:
Cool New Leaderboards
✔ Climb to the top of your Clan; see who’s on the rise and who’s falling
✔ New local Leaderboards: who’s the best player in your country?
✔ Clan members who …

FFXIV 1.0 Final Cutscene
Sun, 11/11/12 – 0:37 | 3 Comments

The final hours of Final Fantasy XIV 1.0 is upon us. For those of you that missed it, the final Cutscene was released yesterday. It’s pretty epic. Thank you SE for not …

FFXIV Three 1.0 Fails
Sat, 3/11/12 – 3:28 | No Comment
FFXIV Three 1.0 Fails

With the final days of FFXIV 1.0 upon us it’s time to reflect on these 2 past years.  I really don’t even know where to start.  Even with all the disappointments that plagued FFXIV at …

FFXIV 2.0 Alpha Pictures
Fri, 26/10/12 – 6:21 | 2 Comments
FFXIV 2.0 Alpha Pictures

Earlier today we received another sneak peek at Final Fantasy XIV 2.0 Alpha. You can read the full article HERE. I’m really looking forward 2.0. Just looking at these new screenshots gets …

FFXIV Alpha Invites
Tue, 23/10/12 – 4:37 | One Comment

The first wave of Final Fantasy XIV: A Realm Reborn Alpha invites are out. The bad news is they are only being sent out to Japanese players. I’m not too shocked about this …

FFXIV Regional Servers in 2.0
Tue, 23/10/12 – 0:25 | No Comment

Due to some confusion regarding regional servers in Final Fantasy XiV: A Realm Reborn, Naoki Yoshida addresses players concerns in this producers letter.
I wanted to provide more details on how the servers will work because …